There might be a broken nif in the game or something. "Įdit2: More info: " Trying to track it down. The change in allocation with the memory patch exposes the bug. He tried coc to the area himself and got the same result.Įdit: Just got an update from aers: " Holy s*** its a bug in the vanilla game renderer that BY COMPLETE CHANCE doesnt crash when you use the game's default allocation system. The area usually crashes within 20 seconds after you travel there, sometimes even on load. Busy sending aers a couple of SKSE64 minidumps now for SSE Engine Fixes, there is one location where you can get a very reproducable crash with the new memory settings enabled: Winterhold.ĭon't know what is in that area that the application doesn't like but whatever it is.
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